Showing posts with label health. Show all posts
Showing posts with label health. Show all posts
Thursday, April 23, 2009
the visual part II
"the woman saw that the tree was good for food, and that it was pleasant to the eyes,” Genesis 3:6 KJV
It is easy, very easy, for my generation to fall asleep at the switch with regards to the dangers of digital addiction. First of all, many of us older fogeys have little interest in video gaming or social web sites as we either are content with our lives, busy as they are, or these things are past our comfort zone in this computer age (yet there is a spike among retired folk who have more time). Secondly, I see where many parents are enamored with anything involving computer skills, and the thought of their children and grandchildren learning how to navigate their way around the world of the web is a point of pride: “My child is learning the future!” Thirdly, we are only now becoming aware of the reality of digital addiction and the threat it has become.
In 1995, a New York psychiatrist, Dr. Ivan Goldberg invented the term, “Internet Addiction Disorder,” as a joke to parody an association manual just released cataloging all the known mental disorders. To his surprise, he received a rash of mail from people and colleagues confessing their “addiction.” It is no longer a joking matter. South Korea is the most wired country on earth with a 97% broadband penetration into homes versus only 67% in the U.S. The S. Korean government now estimates up to 30% of those under the age of 18 are at risk of internet addiction. Internet cafes have proliferated to the level of some 20,000 so-called “PC Bangs” where rows and rows of mainly young boys and men line up to play video games. The Korean government has now set up 200 counseling centers and has trained more that 1,000 internet addiction counselors. Two week camps are set up to treat young people in “p.c. free” zones where the aim is to restore a “lost childhood” with real time activities with real people. China has over 300 treatment centers and estimates about 10 million adolescents qualify as addicted. It has ordered online game operators to install “fatigue” systems that post warnings and diminish point rewards after three hours of play.
The next version of the Diagnostic and Statistical Manual from the Psychiatric association, due out in 2012, very well could contain some form of disorder designation for digital addiction. If so, it would mean that treatment for internet addiction could be covered by your health insurance. This is the world we are now entering. I cite all these dismal statistics just to make the point that the power of the visual has assumed enormous proportions and poses a very real threat to normal, human health and development, especially among young people. We have created a powerful machine and now must learn how to control it.
How big is this business in the U.S.? Studies say 97% of American teens aged 12-17 play video games using a variety of devices and half of them do so every day. We know that boys are especially cued to the visual and, not surprisingly, 99% of them are players versus 94% of girls. 65% of males are daily gamers versus only 35% of females. 27% of teens play games with strangers on line. About one third of parents do not or only occasionally check the ratings before they allow their children to play a game. In 2008, World of Warcraft was the most played game in the U.S. at about 11 hours per week per gamer.
Houston, do we have a problem? Sorry if this is depressing. I wanted to get your attention.
(to be continued)
Thursday, August 30, 2007
No Child Left Inside
“But whereunto shall I liken this generation? It is like unto children sitting in the markets, and calling unto their fellows, and saying, We have piped unto you, and ye have not danced; we have mourned unto you, and ye have not lamented.” - Matthew 11:16-17
In speaking to the people of his day, Jesus pulled up an image well known to every adult person: that of children role-playing in the streets, acting out and mimicking adult behaviors in group situations. Way before Fischer-Price or Sony Play Stations, child’s play involved other children and the great outdoors. It was the privilege and passion of children to run the neighborhood streets, walkways, yards, driveways, bushes, and vacant lots. Who would even want them in the house?
Not yet 5 years old in 1863, Theodore Roosevelt’s family moved to the countryside for the summer where this future president discovered “the ‘enthralling pleasures’ of building wigwams in the woods, gathering hickory nuts and apples, hunting frogs, haying and harvesting, and scampering barefoot down long, leafy lanes.” “Teedie,” as he was nicknamed, soon became the leader of the children’s play and improvised countless stories. His sister, Corinne recalled tales “about jungles and bold, mighty and imaginary fights with strange beasts . . . there was always a small boy in the stories . . . who understood the language of animals and would translate their opinions to us.” At the age of nine, ‘Teedie’ began the Roosevelt Museum of Natural History out of his bedroom and back hall. The washer-woman complained, “How can I do the laundry with a snapping turtle tied to the legs of the sink?” The good-natured cook declared, “Either I leave or the woodchuck does!” referring to a carcass she was ordered to boil for 24 hours.*
All of this child’s play has become an endangered species today and verges on extinction. Central heat and air brings blessed relief from the heat but imprisons us within our houses. Scenes of neighborhood children romping through backyards and playing under trees have all but disappeared. My memories of neighbors gathering in the cool of an outdoor shade tree around the ubiquitous back-yard swing are very distant. My congressman included a concern about “indoor children” in his newsletter. Seems that the Washington Post has run a lengthy article reporting both the physical and mental problems that come when young people spend too much time staring at TV screens or playing video games. “Concerns about long-term consequences affecting emotional well-being, physical health, learning disabilities, and environmental consequences—have spawned a national movement to ‘leave no child inside.’” This has even become the subject of some Capitol Hill and state legislative hearings.
Our children’s clubhouse sits idle now, a nesting place for spiders and junk. But our kids have many fond memories of tea parties downstairs, walnut wars fought from upstairs, trips down the fire pole, and campouts in the loft. It was a kid-magnet for the neighborhood, a launching pad for friendships and adventures, and headquarters for plots and counter-plots. Of course, the near-by overgrown lot was also a real plus. It became riddled with trails and foxholes where many a battle was waged against the forces of evil. All of this was horribly unsafe, of course. Who knows what creatures inhabited the woods though I think they all evacuated quickly at the sound of children. And the Nord-mobile was a 3 wheeled rattle trap that was guaranteed to scare both parent and child as it noisily careened down hills and across yards. Improvised from the front end of a small bicycle and the cast iron wheels of an old welding cart, it makes even me wonder today if I should have been arrested for child endangerment. But oh, what fun. “No child left inside.” I am not much one for crusades, but I kind of like the sound of this one. Think about it.
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